Thinking

Some of the most important questions in experience design don't come from the products we build. They come from the systems we already inhabit — the ones we've learned to navigate without noticing what they ask of us.

These essays apply a single lens across domains that don't appear to be related. The common denominator is always the human: their motivation coming in, what the system asks of them, and whether they arrived where they intended to feel.

When that lens stays fixed on the person rather than the product, the principles of interaction design become portable. Confidence — or the absence of it — looks remarkably similar whether the system is a connected vehicle, a golf course, a surgical suite, or a leadership team.

The essays here explore that portability. More domains are on the way. If there's a domain you'd like to see examined — one where you've felt the system working against you, or where you suspect confidence is being designed rather than earned — send me a note.


medicine

A spine survey asks about outcomes — moments when something already stopped you. It never asks about the moment before. Hesitation is where a system first announces it is asking more than it should.

AUTOMOTIVE

Porsche's Strategy 2035 names the right priorities. But emotional performance is a result, not a starting point — and the electric transition makes its design requirements impossible to ignore.

AUTOMOTIVE

The debate around Ferrari's Luce concept has been lively — and mostly about the wrong question. Whether it looks like a Ferrari is a question about the name of the bird. Whether it supports confident action at the limit is a question about what the bird does.

AUTOMOTIVE

The driver didn't fail. The system failed to support the next correct action — and nothing in your data captured the moment it happened.

AUTOMOTIVE / design

The word feels like a compliment. It isn't a design brief.

industry

GenUI can generate the interaction. It can't generate the experience. The accommodation cost doesn't disappear when capability increases — it just gets easier to ignore until the customer signals it back.

sport

Football has been practicing interaction design since before the term existed. It just never needed to call it that.

sport

Every golfer walks onto the first tee with a reason they came. Most systems never ask what it is.

sport

Some systems are designed to support you. Shinnecock is designed to find out if you needed it.

sport

Hamilton and Ferrari are as they always were: changed.

DESIGN
UI ≠ UX

User interface and user experience are not the same thing — and the confusion between them is where most design effort gets misdirected. The distinction is about where you look first.


These are selected observations — published when the thinking is ready, not on a schedule.


Confident UX